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Our dream team
Heads of ZGS
Our Dev Team
Florent WASSEN
Unreal Engine expert
Engineer
Since one of our partners mistook Florent for a lead developer, we suspect him to target a real lead role, and even to try to take control of the studio with a world domination plan.
Alexia NEUFOND
Unity specialist
Engineer
Alexia is definitely the sweetest person on Earth. Even in the most critical moments, her language is always composed of alternatives to what others use as a comma.
Antoine MULLEY
Developer
He must be one of our quietest developer. He's one of these cool guys that don't speak much: even his messages on our internal chat system never exceed 6 words.
Kim LE DINH
Engineer
Consoles ports expert
Kim may be shy, but he's a real beast when it comes to consoles porting, whatever the challenge !
Theo FORAY
Developer
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Lord Enzo BARLES
Developer
Our daddy bear, always wearing a t-shirt with furry animals on it. Also, he is known as being a real Scottish Lord.
Our Art Team
Romain HENOCQUE
Lead Track Artist
3D Artist
Environment Artist
After only one week here, he unlocked the achievement of the fastest artist who dared taunt Jonathan.
And he's still alive!
Our Design Team
Quentin HUBERT
Technical Game Designer
Developer
We gave him the projects with the worst tools to work with, but he still manages to deliver at requested quality.
Paul-Alexandre "PAD" DOURNEL
Game Designer
Sound Designer
Music Composer
Former composer, PAD is now working as a designer and is one of the leaders of our "Magic The Gathering" club !
Norman HENRY
Music Composer
Some says Norman is Ryan Gosling's lookalike, but we think it's the opposite: Ryan Gosling is a Norman lookalike !
Our Production Team
Our Business Team
Laure LE QUELLEC
Business Developer
Laure is our Japanese expert working as business developer alongside Pierre-Luc. She has to deal with his jokes all day long...
Our lovely companions
Maya
Lead Security Officer
Bark at strangers
Bite delivery men
As a good guard dog, Maya is in charge to protect Zero Games people. And she does it very well !
So who's a good girl ?Ruby
THE REAL BOSS
Queen of naps
Purr machineEverybody knows the truth: Ruby is the real boss of our studio. She takes all crucial decisions and wants a lot of cuddles.
Ganja
Fluffiness Manager
Ganja is mega fluffy and likes to leave a bit of fur in Quentin's mouse so he can't work !
Poupi
Cables destroyer
Poupi is small and cute but he knows very well how to chew Bastien's PC cables !
Jaw "Douzy"
Chewing everything
Chew chew chew... Chew chew chew... Chew chew chew...
Satan
Bed keeper
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Salem
Box Squatter
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The fish mafia
Theo's fish gang
Bloup bloup bloup, bloup bloup bloup bloup, bloup, bloup!
Alya
Feet biter
When she's not playing in Laure's cables or attacking Romain's feet, she enjoys running around with her sister Nuts and sleeping on her parents' desks.
HALL OF FAME
They worked with us and are part of Zero Games Studios history
Rémy Slysz, Frédéric Vauchelles, Océane Froment, Lauréline Chambon, Célia Nekoui, Yann Beaufils, Doriane Granger, Camille Gangneux, Julien Laguerre, Axel Jacquet, Aurélien Perruchot, Louise Arquembourg, Lucas Delvalle, Carl Mansour, Valentin Goulmy, Jérôme Portal, Sovann Tath, Benoit Ponchon, Gabin Ferellec, Jean-Daniel Bouvet, Romain Vivier, Cyril Beaudot, Laetitia Saulnier, Sacha Carlier, Aubry Mis, Anthony Marchand, Julia Navennec, Mathilde Durand, Qais Beguellel, Clément Romanet, Clément Faure, Marion Santoni, Ella Herant, Bernard Telliez, Anthony Segura, Teliau Simon Troalen, Marjolaine Canivet, Basile Vieu, Matthieu Hospice, Yohan Desitter, Michano Burlurut, Nicolas Terlon, Lilian Gimenez, Alexandre Dereusme, Grégoire Lebas, Matthieu Caron, Jonathan Marole, Maeva Davis, Elodie Jornat, Guillaume Vandenbossche, Emmanuel Denise
2013
Zero Games Studios is officially founded by Jean Tramier and Pierre-Luc Vettier during summer 2013.
They are quickly joined by two developers, Frédéric Vauchelles and Alban Féron who previously met Pierre-Luc at Eugen Systems few years ago.
Alban would later become the studio's emblematic technical director.
The studio begin to work on a first internal game project and related technologies, including middlewares for Unity 3D engine.
At the very beginning, Zero Games operated partly on remote and partly on-site at same time.
2014
Zero Games Studios began to work on its first external projects during 2014 and in the meantime launched production of its first internal project: a demolition derby game called Dead Gear.
The studio had its offices in Paris and consisted of a 7 people team.
2015
2015 was a special year for Zero Games Studios as the studio left its offices in Paris to switch on 100% remote with great success and high efficience.
Goodbye hours of lost time each day dedicated to commuting through Paris and its suburbs !
Also, decision was taken to transform Dead Gear -which became ultimately Extreme Gear- from a PC game to a mobile free-to-play game.
The studio also continued to work on external projects, mostly on mobile.
2016
Zero Games first internal project hit mobile stores. Extreme Gear: Demolition Arena is critically acclaimed by the press and players. With an average of 4.6 /5 stars on worldwide rating and very positive reviews, the game hit +100.000 downloads quite quickly, but despite this didn't meet commercial success in the end.
The studio also worked during this year on advergames and live events using video games technologies.
2017
The studio launched development of new strategy game in 2017 while still working on more and more external projects.
Also, some very small casual games developed internally in few weeks were launched on mobile, but with very little success.
Zero Games was strengthened with the arrival of Tanguy Belouin, who would later become the studio's artistic director.
2018
Zero Games Studios switch from being mostly a mobile game development studio with some abilities to work on other platforms to a mainly consoles and PC studio with the ability to work on mobile games.
Also, at this precise moment, the team began to include more people with consoles porting expertise.
2019
2019 was the year the studio began to work on full development of external games and had set up a brand new department dedicated to game design as the team continued to grow slowly.
The studio also worked on serious games while still working on internal projects.
2020
Following Covid-19 pandemy, Zero Games continued to operate as usual thanks to our 100% remote philosophy.
However, our internal strategy game project went on a halt to focus on external projects while our Unreal Engine development team grew a lot during this year.
2021
Zero Games overall team grew a lot during 2021, working on a wide variety of projects such as educational games but also management, racing, simulation, plateformers, strategy and even some ambitious AR and web3 projects.
2022
The studio is now counting more than 30 people and had begun working on a new internal racing game project.
New strong partnerships were made with studios and publishers around the world to secretely work on big external games on PC and consoles.
2023
10 years of Zero Games Studios !
At this precise moment, we had been part of +25 projects on 10 platforms with a team of 36 people.
Zero Games has established itself as a trusted partner for all kind of game projects.
When the studio was launched, very few would have bet that it would survive for more than 10 months. But we owe this exceptional achievement to the constant commitment and determination of our team members.
2024
Hot Lap Racing is an important milestone for Zero Games : it's our first internal project to be released since 2017. The game is mainly developped for Nintendo Switch but also available on Steam and Epic Game Store.
It's a racing game which includes +50 cars and +15 tracks. Despite being an independant game, we wanted to be ambitious and provide to players high quality experience including real licenses, 4 players local mode, online crossplay multiplayer up to 12 people and beautiful cars with fully modelized interiors.
At the same time, Zero Games is credited on multiple great productions and awarded games released this year, including Quadroïds, Lysfanga, Nightingale and Flint: Treasure Of Oblivion.
About Us
We're a "work for hire" / third party
& in-house development studio working on Unreal and Unity game engines.
Contact
Business inquiries:
pierre-luc.vettier@
General inquiries: contact@
Zero Games Studios © 2013 - 2024
Content by Pierre-Luc "Pehel" Vettier