Our dream team
Heads of ZGS
Our Dev Team
Florent WASSEN
Unreal Engine expert
Engineer
Since one of our partners mistook Florent for a lead developer, we suspect him to target a real lead role, and even to try to take control of the studio with a world domination plan.
Alexia NEUFOND
Unity specialist
Engineer
Alexia is definitely the sweetest person on Earth. Even in the most critical moments, her language is always composed of alternatives to what others use as a comma.
Antoine MULLEY
Developer
He must be one of our quietest developer. He's one of these cool guys that don't speak much: even his messages on our internal chat system never exceed 6 words.
Kim LE DINH
Engineer
Consoles ports expert
Kim may be shy, but he's a real beast when it comes to consoles porting, whatever the challenge !
Theo FORAY
Developer
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Lord Enzo BARLES
Developer
Our daddy bear, always wearing a t-shirt with furry animals on it. Also, he is known as being a real Scottish Lord.
Our Art Team
Jonathan MAROLE
Racing Creative Director
Lead Vehicle Artist
3D Artist
Jonathan is our specialist in car (and Ricard)!
Romain HENOCQUE
Lead Track Artist
3D Artist
Environment Artist
After only one week here, he unlocked the achievement of the fastest artist who dared taunt Jonathan.
And he's still alive!
Guillaume VANDENBOSSCHE
3D Animator
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Our Design Team
Quentin HUBERT
Technical Game Designer
Developer
We gave him the projects with the worst tools to work with, but he still manages to deliver at requested quality.
Paul-Alexandre "PAD" DOURNEL
Game Designer
Sound Designer
Music Composer
Former composer, PAD is now working as a designer and is one of the leaders of our "Magic The Gathering" club !
Norman HENRY
Music Composer
Some says Norman is Ryan Gosling's lookalike, but we think it's the opposite: Ryan Gosling is a Norman lookalike !
Emmanuel DENISE
Narrative Designer
Former journalist, he reviewed and critized hundred games.
Now, it's his turn to be reviewed ! How the tables have turned...
Our Production Team
Our Business Team
Laure LE QUELLEC
Business Developer
Laure is our Japanese expert working as business developer alongside Pierre-Luc. She has to deal with his jokes all day long...
Our lovely companions
Ruby
THE REAL BOSS
Queen of naps
Purr machineEverybody knows the truth: Ruby is the real boss of our studio. She takes all crucial decisions and wants a lot of cuddles.
Ganja
Fluffiness Manager
Ganja is mega fluffy and likes to leave a bit of fur in Quentin's mouse so he can't work !
Poupi
Cables destroyer
Poupi is small and cute but he knows very well how to chew Bastien's PC cables !
Jaw "Douzy"
Chewing everything
Chew chew chew... Chew chew chew... Chew chew chew...
Satan
Bed keeper
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Salem
Box Squatter
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The fish mafia
Theo's fish gang
Bloup bloup bloup, bloup bloup bloup bloup, bloup, bloup!
HALL OF FAME
They worked with us and are part of Zero Games Studios history
Rémy Slysz, Frédéric Vauchelles, Océane Froment, Lauréline Chambon, Célia Nekoui, Yann Beaufils, Doriane Granger, Camille Gangneux, Julien Laguerre, Axel Jacquet, Aurélien Perruchot, Louise Arquembourg, Lucas Delvalle, Carl Mansour, Valentin Goulmy, Jérôme Portal, Sovann Tath, Benoit Ponchon, Gabin Ferellec, Jean-Daniel Bouvet, Romain Vivier, Cyril Beaudot, Laetitia Saulnier, Sacha Carlier, Aubry Mis, Anthony Marchand, Julia Navennec, Mathilde Durand, Qais Beguellel, Clément Romanet, Clément Faure, Marion Santoni, Ella Herant, Bernard Telliez, Anthony Segura, Teliau Simon Troalen, Marjolaine Canivet, Basile Vieu, Matthieu Hospice, Yohan Desitter, Michano Burlurut, Nicolas Terlon, Lilian Gimenez, Alexandre Dereusme, Grégoire Lebas, Matthieu Caron
About Us
We're a "work for hire" / third party
& in-house development studio working on Unreal and Unity game engines.
Contact
Business inquiries:
pierre-luc.vettier@zerogamesstudios.com laure.lequellec@zerogamesstudios.com
General inquiries: contact@zerogamesstudios.com
Zero Games Studios © 2013 - 2024
Content by Pierre-Luc "Pehel" Vettier